Paperback: 216 pages Publisher: Chaosium; 2nd edition (March 1992) Language: English Condition: Fine
Modern Background and Adventures For Call of Cthulhu Roleplaying Pleasures Of Power..
"..those first men formed the cult around small idols which the Great Old Ones showed them; idols brought in dim eras from dark stars. That cult would never die till the stars came right again, and the secret priests would take great Cthulhu from His tomb to revive His subjects and resume His rule of earth. The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and reveling in joy." -- H.P. Lovecraft CTHULHU and the Old Ones remain powerful in the half-century since Lovecraft's death. The globe is well-explored, but the darkness within men's souls in unfathomed. Now human fortunes encompass Cthulhu and the H-bomb too! Does technology aid the struggle for good, or is it helpless against forces from beyond space, beyond time?CTHULHU NOW includes four roleplaying adventures, "The City in the Sea," "The Killer Out of Space," "The Evil Stars," and "Dreams Dark and Deadly." Background essays provide new skills and occupations, up-to-date cash-flow information, an elaborate firearms article (and foldout illustrating contemporary firearms), active and passive night-vision equipment, a survey of forensic pathology from Sherlock Holmes' day to the present (required reading for every serious player), and even a hit location option (useful when lots of bullets must be dealt with). Player aids for the adventures are repeated on perforated pages at the back of the book.
This book is a companion to publications such as H. P. LOVECRAFT'S DREAMLANDS, TERROR AUSTRALIS, and GASLIGHT, which also situate Cthulhu players in other times and places.